This app provides monitoring and information features for the common freifunk user and the technical stuff of a freifunk community. Code base is taken from a TUM Practical Course project and added here to see if Freifunk Altdorf can use it. https://www.freifunk-altdorf.de
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/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <folly/dynamic.h>
#include <folly/FBVector.h>
#include <memory>
namespace facebook {
namespace react {
class ShadowNode;
class IFabricPlatformUIOperationManager;
typedef std::shared_ptr<const ShadowNode> ShadowNodeRef;
typedef folly::fbvector<const ShadowNodeRef> ShadowNodeSet;
typedef std::shared_ptr<const ShadowNodeSet> ShadowNodeSetRef;
class FabricUIManager {
public:
FabricUIManager(const std::shared_ptr<IFabricPlatformUIOperationManager> &platformUIOperationManager);
ShadowNodeRef createNode(int reactTag, std::string viewName, int rootTag, folly::dynamic props, void *instanceHandle);
ShadowNodeRef cloneNode(const ShadowNodeRef &node);
ShadowNodeRef cloneNodeWithNewChildren(const ShadowNodeRef &node);
ShadowNodeRef cloneNodeWithNewProps(const ShadowNodeRef &node, folly::dynamic props);
ShadowNodeRef cloneNodeWithNewChildrenAndProps(const ShadowNodeRef &node, folly::dynamic newProps);
void appendChild(const ShadowNodeRef &parentNode, const ShadowNodeRef &childNode);
ShadowNodeSetRef createChildSet(int rootTag);
void appendChildToSet(const ShadowNodeSetRef &childSet, const ShadowNodeRef &childNode);
void completeRoot(int rootTag, const ShadowNodeSetRef &childSet);
private:
std::shared_ptr<IFabricPlatformUIOperationManager> platformUIOperationManager_;
};
} // namespace react
} // namespace facebook