This app provides monitoring and information features for the common freifunk user and the technical stuff of a freifunk community.
Code base is taken from a TUM Practical Course project and added here to see if Freifunk Altdorf can use it.
https://www.freifunk-altdorf.de
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127 lines
3.2 KiB
127 lines
3.2 KiB
/** |
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* Copyright (c) 2015-present, Facebook, Inc. |
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* |
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* This source code is licensed under the MIT license found in the |
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* LICENSE file in the root directory of this source tree. |
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*/ |
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#import "RCTDecayAnimation.h" |
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#import <UIKit/UIKit.h> |
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#import <React/RCTConvert.h> |
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#import "RCTValueAnimatedNode.h" |
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@interface RCTDecayAnimation () |
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@property (nonatomic, strong) NSNumber *animationId; |
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@property (nonatomic, strong) RCTValueAnimatedNode *valueNode; |
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@property (nonatomic, assign) BOOL animationHasBegun; |
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@property (nonatomic, assign) BOOL animationHasFinished; |
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@end |
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@implementation RCTDecayAnimation |
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{ |
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CGFloat _velocity; |
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CGFloat _deceleration; |
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NSTimeInterval _frameStartTime; |
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CGFloat _fromValue; |
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CGFloat _lastValue; |
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NSInteger _iterations; |
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NSInteger _currentLoop; |
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RCTResponseSenderBlock _callback; |
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} |
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- (instancetype)initWithId:(NSNumber *)animationId |
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config:(NSDictionary *)config |
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forNode:(RCTValueAnimatedNode *)valueNode |
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callBack:(nullable RCTResponseSenderBlock)callback; |
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{ |
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if ((self = [super init])) { |
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_callback = [callback copy]; |
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_animationId = animationId; |
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_valueNode = valueNode; |
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_fromValue = 0; |
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_lastValue = 0; |
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_velocity = [RCTConvert CGFloat:config[@"velocity"]]; // initial velocity |
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[self resetAnimationConfig:config]; |
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} |
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return self; |
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} |
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- (void)resetAnimationConfig:(NSDictionary *)config |
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{ |
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NSNumber *iterations = [RCTConvert NSNumber:config[@"iterations"]] ?: @1; |
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_fromValue = _lastValue; |
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_deceleration = [RCTConvert CGFloat:config[@"deceleration"]]; |
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_iterations = iterations.integerValue; |
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_currentLoop = 1; |
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_animationHasFinished = iterations.integerValue == 0; |
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} |
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RCT_NOT_IMPLEMENTED(- (instancetype)init) |
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- (void)startAnimation |
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{ |
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_frameStartTime = -1; |
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_animationHasBegun = YES; |
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} |
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- (void)stopAnimation |
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{ |
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_valueNode = nil; |
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if (_callback) { |
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_callback(@[@{ |
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@"finished": @(_animationHasFinished) |
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}]); |
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} |
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} |
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- (void)stepAnimationWithTime:(NSTimeInterval)currentTime |
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{ |
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if (!_animationHasBegun || _animationHasFinished) { |
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// Animation has not begun or animation has already finished. |
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return; |
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} |
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if (_frameStartTime == -1) { |
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// Since this is the first animation step, consider the start to be on the previous frame. |
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_frameStartTime = currentTime - RCTSingleFrameInterval; |
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if (_fromValue == _lastValue) { |
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// First iteration, assign _fromValue based on _valueNode. |
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_fromValue = _valueNode.value; |
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} else { |
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// Not the first iteration, reset _valueNode based on _fromValue. |
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[self updateValue:_fromValue]; |
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} |
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_lastValue = _valueNode.value; |
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} |
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CGFloat value = _fromValue + |
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(_velocity / (1 - _deceleration)) * |
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(1 - exp(-(1 - _deceleration) * (currentTime - _frameStartTime) * 1000.0)); |
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[self updateValue:value]; |
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if (fabs(_lastValue - value) < 0.1) { |
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if (_iterations == -1 || _currentLoop < _iterations) { |
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// Set _frameStartTime to -1 to reset instance variables on the next runAnimationStep. |
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_frameStartTime = -1; |
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_currentLoop++; |
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} else { |
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_animationHasFinished = true; |
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return; |
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} |
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} |
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_lastValue = value; |
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} |
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- (void)updateValue:(CGFloat)outputValue |
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{ |
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_valueNode.value = outputValue; |
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[_valueNode setNeedsUpdate]; |
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} |
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@end
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