/** * Copyright (c) 2015-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * @providesModule TouchableBounce * @flow * @format */ 'use strict'; const Animated = require('Animated'); const EdgeInsetsPropType = require('EdgeInsetsPropType'); const NativeMethodsMixin = require('NativeMethodsMixin'); const React = require('React'); const createReactClass = require('create-react-class'); const PropTypes = require('prop-types'); const Touchable = require('Touchable'); type Event = Object; type State = { animationID: ?number, scale: Animated.Value, }; const PRESS_RETENTION_OFFSET = {top: 20, left: 20, right: 20, bottom: 30}; /** * Example of using the `TouchableMixin` to play well with other responder * locking views including `ScrollView`. `TouchableMixin` provides touchable * hooks (`this.touchableHandle*`) that we forward events to. In turn, * `TouchableMixin` expects us to implement some abstract methods to handle * interesting interactions such as `handleTouchablePress`. */ const TouchableBounce = createReactClass({ displayName: 'TouchableBounce', mixins: [Touchable.Mixin, NativeMethodsMixin], propTypes: { /** * When true, indicates that the view is an accessibility element. By default, * all the touchable elements are accessible. */ accessible: PropTypes.bool, onPress: PropTypes.func, onPressIn: PropTypes.func, onPressOut: PropTypes.func, // The function passed takes a callback to start the animation which should // be run after this onPress handler is done. You can use this (for example) // to update UI before starting the animation. onPressWithCompletion: PropTypes.func, // the function passed is called after the animation is complete onPressAnimationComplete: PropTypes.func, /** * When the scroll view is disabled, this defines how far your touch may * move off of the button, before deactivating the button. Once deactivated, * try moving it back and you'll see that the button is once again * reactivated! Move it back and forth several times while the scroll view * is disabled. Ensure you pass in a constant to reduce memory allocations. */ pressRetentionOffset: EdgeInsetsPropType, /** * This defines how far your touch can start away from the button. This is * added to `pressRetentionOffset` when moving off of the button. * ** NOTE ** * The touch area never extends past the parent view bounds and the Z-index * of sibling views always takes precedence if a touch hits two overlapping * views. */ hitSlop: EdgeInsetsPropType, releaseVelocity: PropTypes.number.isRequired, releaseBounciness: PropTypes.number.isRequired, }, getDefaultProps: function() { return {releaseBounciness: 10, releaseVelocity: 10}; }, getInitialState: function(): State { return { ...this.touchableGetInitialState(), scale: new Animated.Value(1), }; }, bounceTo: function( value: number, velocity: number, bounciness: number, callback?: ?Function, ) { Animated.spring(this.state.scale, { toValue: value, velocity, bounciness, useNativeDriver: true, }).start(callback); }, /** * `Touchable.Mixin` self callbacks. The mixin will invoke these if they are * defined on your component. */ touchableHandleActivePressIn: function(e: Event) { this.bounceTo(0.93, 0.1, 0); this.props.onPressIn && this.props.onPressIn(e); }, touchableHandleActivePressOut: function(e: Event) { this.bounceTo(1, 0.4, 0); this.props.onPressOut && this.props.onPressOut(e); }, touchableHandlePress: function(e: Event) { const onPressWithCompletion = this.props.onPressWithCompletion; if (onPressWithCompletion) { onPressWithCompletion(() => { this.state.scale.setValue(0.93); this.bounceTo( 1, this.props.releaseVelocity, this.props.releaseBounciness, this.props.onPressAnimationComplete, ); }); return; } this.bounceTo( 1, this.props.releaseVelocity, this.props.releaseBounciness, this.props.onPressAnimationComplete, ); this.props.onPress && this.props.onPress(e); }, touchableGetPressRectOffset: function(): typeof PRESS_RETENTION_OFFSET { return this.props.pressRetentionOffset || PRESS_RETENTION_OFFSET; }, touchableGetHitSlop: function(): ?Object { return this.props.hitSlop; }, touchableGetHighlightDelayMS: function(): number { return 0; }, render: function(): React.Element { return ( =0.53.0 site=react_native_fb,react_native_oss) This * comment suppresses an error when upgrading Flow's support for React. * To see the error delete this comment and run Flow. */ style={[{transform: [{scale: this.state.scale}]}, this.props.style]} accessible={this.props.accessible !== false} /* $FlowFixMe(>=0.53.0 site=react_native_fb,react_native_oss) This * comment suppresses an error when upgrading Flow's support for React. * To see the error delete this comment and run Flow. */ accessibilityLabel={this.props.accessibilityLabel} /* $FlowFixMe(>=0.53.0 site=react_native_fb,react_native_oss) This * comment suppresses an error when upgrading Flow's support for React. * To see the error delete this comment and run Flow. */ accessibilityComponentType={this.props.accessibilityComponentType} /* $FlowFixMe(>=0.53.0 site=react_native_fb,react_native_oss) This * comment suppresses an error when upgrading Flow's support for React. * To see the error delete this comment and run Flow. */ accessibilityTraits={this.props.accessibilityTraits} /* $FlowFixMe(>=0.53.0 site=react_native_fb,react_native_oss) This * comment suppresses an error when upgrading Flow's support for React. * To see the error delete this comment and run Flow. */ nativeID={this.props.nativeID} /* $FlowFixMe(>=0.53.0 site=react_native_fb,react_native_oss) This * comment suppresses an error when upgrading Flow's support for React. * To see the error delete this comment and run Flow. */ testID={this.props.testID} hitSlop={this.props.hitSlop} onStartShouldSetResponder={this.touchableHandleStartShouldSetResponder} onResponderTerminationRequest={ this.touchableHandleResponderTerminationRequest } onResponderGrant={this.touchableHandleResponderGrant} onResponderMove={this.touchableHandleResponderMove} onResponderRelease={this.touchableHandleResponderRelease} onResponderTerminate={this.touchableHandleResponderTerminate}> { // $FlowFixMe(>=0.41.0) this.props.children } {Touchable.renderDebugView({ color: 'orange', hitSlop: this.props.hitSlop, })} ); }, }); module.exports = TouchableBounce;