initial commit taken from gitlab.lrz.de

This commit is contained in:
privatereese
2018-08-24 18:09:42 +02:00
parent ae54ed4c48
commit fc05486403
28494 changed files with 2159823 additions and 0 deletions

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/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @providesModule BoundingDimensions
*/
'use strict';
const PooledClass = require('PooledClass');
const twoArgumentPooler = PooledClass.twoArgumentPooler;
/**
* PooledClass representing the bounding rectangle of a region.
*
* @param {number} width Width of bounding rectangle.
* @param {number} height Height of bounding rectangle.
* @constructor BoundingDimensions
*/
function BoundingDimensions(width, height) {
this.width = width;
this.height = height;
}
BoundingDimensions.prototype.destructor = function() {
this.width = null;
this.height = null;
};
/**
* @param {HTMLElement} element Element to return `BoundingDimensions` for.
* @return {BoundingDimensions} Bounding dimensions of `element`.
*/
BoundingDimensions.getPooledFromElement = function(element) {
return BoundingDimensions.getPooled(
element.offsetWidth,
element.offsetHeight
);
};
PooledClass.addPoolingTo(BoundingDimensions, twoArgumentPooler);
module.exports = BoundingDimensions;

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/**
* Copyright (c) 2013-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @providesModule PooledClass
* @flow
*/
'use strict';
const invariant = require('fbjs/lib/invariant');
/**
* Static poolers. Several custom versions for each potential number of
* arguments. A completely generic pooler is easy to implement, but would
* require accessing the `arguments` object. In each of these, `this` refers to
* the Class itself, not an instance. If any others are needed, simply add them
* here, or in their own files.
*/
const oneArgumentPooler = function(copyFieldsFrom) {
const Klass = this;
if (Klass.instancePool.length) {
const instance = Klass.instancePool.pop();
Klass.call(instance, copyFieldsFrom);
return instance;
} else {
return new Klass(copyFieldsFrom);
}
};
const twoArgumentPooler = function(a1, a2) {
const Klass = this;
if (Klass.instancePool.length) {
const instance = Klass.instancePool.pop();
Klass.call(instance, a1, a2);
return instance;
} else {
return new Klass(a1, a2);
}
};
const threeArgumentPooler = function(a1, a2, a3) {
const Klass = this;
if (Klass.instancePool.length) {
const instance = Klass.instancePool.pop();
Klass.call(instance, a1, a2, a3);
return instance;
} else {
return new Klass(a1, a2, a3);
}
};
const fourArgumentPooler = function(a1, a2, a3, a4) {
const Klass = this;
if (Klass.instancePool.length) {
const instance = Klass.instancePool.pop();
Klass.call(instance, a1, a2, a3, a4);
return instance;
} else {
return new Klass(a1, a2, a3, a4);
}
};
const standardReleaser = function(instance) {
const Klass = this;
invariant(
instance instanceof Klass,
'Trying to release an instance into a pool of a different type.',
);
instance.destructor();
if (Klass.instancePool.length < Klass.poolSize) {
Klass.instancePool.push(instance);
}
};
const DEFAULT_POOL_SIZE = 10;
const DEFAULT_POOLER = oneArgumentPooler;
type Pooler = any;
/**
* Augments `CopyConstructor` to be a poolable class, augmenting only the class
* itself (statically) not adding any prototypical fields. Any CopyConstructor
* you give this may have a `poolSize` property, and will look for a
* prototypical `destructor` on instances.
*
* @param {Function} CopyConstructor Constructor that can be used to reset.
* @param {Function} pooler Customizable pooler.
*/
const addPoolingTo = function<T>(
CopyConstructor: Class<T>,
pooler: Pooler,
): Class<T> & {
getPooled(
...args: $ReadOnlyArray<mixed>
): /* arguments of the constructor */ T,
release(instance: mixed): void,
} {
// Casting as any so that flow ignores the actual implementation and trusts
// it to match the type we declared
const NewKlass = (CopyConstructor: any);
NewKlass.instancePool = [];
NewKlass.getPooled = pooler || DEFAULT_POOLER;
if (!NewKlass.poolSize) {
NewKlass.poolSize = DEFAULT_POOL_SIZE;
}
NewKlass.release = standardReleaser;
return NewKlass;
};
const PooledClass = {
addPoolingTo: addPoolingTo,
oneArgumentPooler: (oneArgumentPooler: Pooler),
twoArgumentPooler: (twoArgumentPooler: Pooler),
threeArgumentPooler: (threeArgumentPooler: Pooler),
fourArgumentPooler: (fourArgumentPooler: Pooler),
};
module.exports = PooledClass;

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/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @providesModule Position
*/
'use strict';
const PooledClass = require('PooledClass');
const twoArgumentPooler = PooledClass.twoArgumentPooler;
/**
* Position does not expose methods for construction via an `HTMLDOMElement`,
* because it isn't meaningful to construct such a thing without first defining
* a frame of reference.
*
* @param {number} windowStartKey Key that window starts at.
* @param {number} windowEndKey Key that window ends at.
*/
function Position(left, top) {
this.left = left;
this.top = top;
}
Position.prototype.destructor = function() {
this.left = null;
this.top = null;
};
PooledClass.addPoolingTo(Position, twoArgumentPooler);
module.exports = Position;

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/**
* Copyright (c) 2013-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @providesModule Touchable
*/
'use strict';
const BoundingDimensions = require('BoundingDimensions');
const Platform = require('Platform');
const Position = require('Position');
const React = require('React');
const ReactNative = require('ReactNative');
const TVEventHandler = require('TVEventHandler');
const TouchEventUtils = require('fbjs/lib/TouchEventUtils');
const UIManager = require('UIManager');
const View = require('View');
const keyMirror = require('fbjs/lib/keyMirror');
const normalizeColor = require('normalizeColor');
/**
* `Touchable`: Taps done right.
*
* You hook your `ResponderEventPlugin` events into `Touchable`. `Touchable`
* will measure time/geometry and tells you when to give feedback to the user.
*
* ====================== Touchable Tutorial ===============================
* The `Touchable` mixin helps you handle the "press" interaction. It analyzes
* the geometry of elements, and observes when another responder (scroll view
* etc) has stolen the touch lock. It notifies your component when it should
* give feedback to the user. (bouncing/highlighting/unhighlighting).
*
* - When a touch was activated (typically you highlight)
* - When a touch was deactivated (typically you unhighlight)
* - When a touch was "pressed" - a touch ended while still within the geometry
* of the element, and no other element (like scroller) has "stolen" touch
* lock ("responder") (Typically you bounce the element).
*
* A good tap interaction isn't as simple as you might think. There should be a
* slight delay before showing a highlight when starting a touch. If a
* subsequent touch move exceeds the boundary of the element, it should
* unhighlight, but if that same touch is brought back within the boundary, it
* should rehighlight again. A touch can move in and out of that boundary
* several times, each time toggling highlighting, but a "press" is only
* triggered if that touch ends while within the element's boundary and no
* scroller (or anything else) has stolen the lock on touches.
*
* To create a new type of component that handles interaction using the
* `Touchable` mixin, do the following:
*
* - Initialize the `Touchable` state.
*
* getInitialState: function() {
* return merge(this.touchableGetInitialState(), yourComponentState);
* }
*
* - Choose the rendered component who's touches should start the interactive
* sequence. On that rendered node, forward all `Touchable` responder
* handlers. You can choose any rendered node you like. Choose a node whose
* hit target you'd like to instigate the interaction sequence:
*
* // In render function:
* return (
* <View
* onStartShouldSetResponder={this.touchableHandleStartShouldSetResponder}
* onResponderTerminationRequest={this.touchableHandleResponderTerminationRequest}
* onResponderGrant={this.touchableHandleResponderGrant}
* onResponderMove={this.touchableHandleResponderMove}
* onResponderRelease={this.touchableHandleResponderRelease}
* onResponderTerminate={this.touchableHandleResponderTerminate}>
* <View>
* Even though the hit detection/interactions are triggered by the
* wrapping (typically larger) node, we usually end up implementing
* custom logic that highlights this inner one.
* </View>
* </View>
* );
*
* - You may set up your own handlers for each of these events, so long as you
* also invoke the `touchable*` handlers inside of your custom handler.
*
* - Implement the handlers on your component class in order to provide
* feedback to the user. See documentation for each of these class methods
* that you should implement.
*
* touchableHandlePress: function() {
* this.performBounceAnimation(); // or whatever you want to do.
* },
* touchableHandleActivePressIn: function() {
* this.beginHighlighting(...); // Whatever you like to convey activation
* },
* touchableHandleActivePressOut: function() {
* this.endHighlighting(...); // Whatever you like to convey deactivation
* },
*
* - There are more advanced methods you can implement (see documentation below):
* touchableGetHighlightDelayMS: function() {
* return 20;
* }
* // In practice, *always* use a predeclared constant (conserve memory).
* touchableGetPressRectOffset: function() {
* return {top: 20, left: 20, right: 20, bottom: 100};
* }
*/
/**
* Touchable states.
*/
const States = keyMirror({
NOT_RESPONDER: null, // Not the responder
RESPONDER_INACTIVE_PRESS_IN: null, // Responder, inactive, in the `PressRect`
RESPONDER_INACTIVE_PRESS_OUT: null, // Responder, inactive, out of `PressRect`
RESPONDER_ACTIVE_PRESS_IN: null, // Responder, active, in the `PressRect`
RESPONDER_ACTIVE_PRESS_OUT: null, // Responder, active, out of `PressRect`
RESPONDER_ACTIVE_LONG_PRESS_IN: null, // Responder, active, in the `PressRect`, after long press threshold
RESPONDER_ACTIVE_LONG_PRESS_OUT: null, // Responder, active, out of `PressRect`, after long press threshold
ERROR: null
});
/**
* Quick lookup map for states that are considered to be "active"
*/
const IsActive = {
RESPONDER_ACTIVE_PRESS_OUT: true,
RESPONDER_ACTIVE_PRESS_IN: true
};
/**
* Quick lookup for states that are considered to be "pressing" and are
* therefore eligible to result in a "selection" if the press stops.
*/
const IsPressingIn = {
RESPONDER_INACTIVE_PRESS_IN: true,
RESPONDER_ACTIVE_PRESS_IN: true,
RESPONDER_ACTIVE_LONG_PRESS_IN: true,
};
const IsLongPressingIn = {
RESPONDER_ACTIVE_LONG_PRESS_IN: true,
};
/**
* Inputs to the state machine.
*/
const Signals = keyMirror({
DELAY: null,
RESPONDER_GRANT: null,
RESPONDER_RELEASE: null,
RESPONDER_TERMINATED: null,
ENTER_PRESS_RECT: null,
LEAVE_PRESS_RECT: null,
LONG_PRESS_DETECTED: null,
});
/**
* Mapping from States x Signals => States
*/
const Transitions = {
NOT_RESPONDER: {
DELAY: States.ERROR,
RESPONDER_GRANT: States.RESPONDER_INACTIVE_PRESS_IN,
RESPONDER_RELEASE: States.ERROR,
RESPONDER_TERMINATED: States.ERROR,
ENTER_PRESS_RECT: States.ERROR,
LEAVE_PRESS_RECT: States.ERROR,
LONG_PRESS_DETECTED: States.ERROR,
},
RESPONDER_INACTIVE_PRESS_IN: {
DELAY: States.RESPONDER_ACTIVE_PRESS_IN,
RESPONDER_GRANT: States.ERROR,
RESPONDER_RELEASE: States.NOT_RESPONDER,
RESPONDER_TERMINATED: States.NOT_RESPONDER,
ENTER_PRESS_RECT: States.RESPONDER_INACTIVE_PRESS_IN,
LEAVE_PRESS_RECT: States.RESPONDER_INACTIVE_PRESS_OUT,
LONG_PRESS_DETECTED: States.ERROR,
},
RESPONDER_INACTIVE_PRESS_OUT: {
DELAY: States.RESPONDER_ACTIVE_PRESS_OUT,
RESPONDER_GRANT: States.ERROR,
RESPONDER_RELEASE: States.NOT_RESPONDER,
RESPONDER_TERMINATED: States.NOT_RESPONDER,
ENTER_PRESS_RECT: States.RESPONDER_INACTIVE_PRESS_IN,
LEAVE_PRESS_RECT: States.RESPONDER_INACTIVE_PRESS_OUT,
LONG_PRESS_DETECTED: States.ERROR,
},
RESPONDER_ACTIVE_PRESS_IN: {
DELAY: States.ERROR,
RESPONDER_GRANT: States.ERROR,
RESPONDER_RELEASE: States.NOT_RESPONDER,
RESPONDER_TERMINATED: States.NOT_RESPONDER,
ENTER_PRESS_RECT: States.RESPONDER_ACTIVE_PRESS_IN,
LEAVE_PRESS_RECT: States.RESPONDER_ACTIVE_PRESS_OUT,
LONG_PRESS_DETECTED: States.RESPONDER_ACTIVE_LONG_PRESS_IN,
},
RESPONDER_ACTIVE_PRESS_OUT: {
DELAY: States.ERROR,
RESPONDER_GRANT: States.ERROR,
RESPONDER_RELEASE: States.NOT_RESPONDER,
RESPONDER_TERMINATED: States.NOT_RESPONDER,
ENTER_PRESS_RECT: States.RESPONDER_ACTIVE_PRESS_IN,
LEAVE_PRESS_RECT: States.RESPONDER_ACTIVE_PRESS_OUT,
LONG_PRESS_DETECTED: States.ERROR,
},
RESPONDER_ACTIVE_LONG_PRESS_IN: {
DELAY: States.ERROR,
RESPONDER_GRANT: States.ERROR,
RESPONDER_RELEASE: States.NOT_RESPONDER,
RESPONDER_TERMINATED: States.NOT_RESPONDER,
ENTER_PRESS_RECT: States.RESPONDER_ACTIVE_LONG_PRESS_IN,
LEAVE_PRESS_RECT: States.RESPONDER_ACTIVE_LONG_PRESS_OUT,
LONG_PRESS_DETECTED: States.RESPONDER_ACTIVE_LONG_PRESS_IN,
},
RESPONDER_ACTIVE_LONG_PRESS_OUT: {
DELAY: States.ERROR,
RESPONDER_GRANT: States.ERROR,
RESPONDER_RELEASE: States.NOT_RESPONDER,
RESPONDER_TERMINATED: States.NOT_RESPONDER,
ENTER_PRESS_RECT: States.RESPONDER_ACTIVE_LONG_PRESS_IN,
LEAVE_PRESS_RECT: States.RESPONDER_ACTIVE_LONG_PRESS_OUT,
LONG_PRESS_DETECTED: States.ERROR,
},
error: {
DELAY: States.NOT_RESPONDER,
RESPONDER_GRANT: States.RESPONDER_INACTIVE_PRESS_IN,
RESPONDER_RELEASE: States.NOT_RESPONDER,
RESPONDER_TERMINATED: States.NOT_RESPONDER,
ENTER_PRESS_RECT: States.NOT_RESPONDER,
LEAVE_PRESS_RECT: States.NOT_RESPONDER,
LONG_PRESS_DETECTED: States.NOT_RESPONDER,
}
};
// ==== Typical Constants for integrating into UI components ====
// var HIT_EXPAND_PX = 20;
// var HIT_VERT_OFFSET_PX = 10;
const HIGHLIGHT_DELAY_MS = 130;
const PRESS_EXPAND_PX = 20;
const LONG_PRESS_THRESHOLD = 500;
const LONG_PRESS_DELAY_MS = LONG_PRESS_THRESHOLD - HIGHLIGHT_DELAY_MS;
const LONG_PRESS_ALLOWED_MOVEMENT = 10;
// Default amount "active" region protrudes beyond box
/**
* By convention, methods prefixed with underscores are meant to be @private,
* and not @protected. Mixers shouldn't access them - not even to provide them
* as callback handlers.
*
*
* ========== Geometry =========
* `Touchable` only assumes that there exists a `HitRect` node. The `PressRect`
* is an abstract box that is extended beyond the `HitRect`.
*
* +--------------------------+
* | | - "Start" events in `HitRect` cause `HitRect`
* | +--------------------+ | to become the responder.
* | | +--------------+ | | - `HitRect` is typically expanded around
* | | | | | | the `VisualRect`, but shifted downward.
* | | | VisualRect | | | - After pressing down, after some delay,
* | | | | | | and before letting up, the Visual React
* | | +--------------+ | | will become "active". This makes it eligible
* | | HitRect | | for being highlighted (so long as the
* | +--------------------+ | press remains in the `PressRect`).
* | PressRect o |
* +----------------------|---+
* Out Region |
* +-----+ This gap between the `HitRect` and
* `PressRect` allows a touch to move far away
* from the original hit rect, and remain
* highlighted, and eligible for a "Press".
* Customize this via
* `touchableGetPressRectOffset()`.
*
*
*
* ======= State Machine =======
*
* +-------------+ <---+ RESPONDER_RELEASE
* |NOT_RESPONDER|
* +-------------+ <---+ RESPONDER_TERMINATED
* +
* | RESPONDER_GRANT (HitRect)
* v
* +---------------------------+ DELAY +-------------------------+ T + DELAY +------------------------------+
* |RESPONDER_INACTIVE_PRESS_IN|+-------->|RESPONDER_ACTIVE_PRESS_IN| +------------> |RESPONDER_ACTIVE_LONG_PRESS_IN|
* +---------------------------+ +-------------------------+ +------------------------------+
* + ^ + ^ + ^
* |LEAVE_ |ENTER_ |LEAVE_ |ENTER_ |LEAVE_ |ENTER_
* |PRESS_RECT |PRESS_RECT |PRESS_RECT |PRESS_RECT |PRESS_RECT |PRESS_RECT
* | | | | | |
* v + v + v +
* +----------------------------+ DELAY +--------------------------+ +-------------------------------+
* |RESPONDER_INACTIVE_PRESS_OUT|+------->|RESPONDER_ACTIVE_PRESS_OUT| |RESPONDER_ACTIVE_LONG_PRESS_OUT|
* +----------------------------+ +--------------------------+ +-------------------------------+
*
* T + DELAY => LONG_PRESS_DELAY_MS + DELAY
*
* Not drawn are the side effects of each transition. The most important side
* effect is the `touchableHandlePress` abstract method invocation that occurs
* when a responder is released while in either of the "Press" states.
*
* The other important side effects are the highlight abstract method
* invocations (internal callbacks) to be implemented by the mixer.
*
*
* @lends Touchable.prototype
*/
const TouchableMixin = {
componentDidMount: function() {
if (!Platform.isTV) {
return;
}
this._tvEventHandler = new TVEventHandler();
this._tvEventHandler.enable(this, function(cmp, evt) {
const myTag = ReactNative.findNodeHandle(cmp);
evt.dispatchConfig = {};
if (myTag === evt.tag) {
if (evt.eventType === 'focus') {
cmp.touchableHandleActivePressIn && cmp.touchableHandleActivePressIn(evt);
} else if (evt.eventType === 'blur') {
cmp.touchableHandleActivePressOut && cmp.touchableHandleActivePressOut(evt);
} else if (evt.eventType === 'select') {
cmp.touchableHandlePress && !cmp.props.disabled && cmp.touchableHandlePress(evt);
}
}
});
},
/**
* Clear all timeouts on unmount
*/
componentWillUnmount: function() {
if (this._tvEventHandler) {
this._tvEventHandler.disable();
delete this._tvEventHandler;
}
this.touchableDelayTimeout && clearTimeout(this.touchableDelayTimeout);
this.longPressDelayTimeout && clearTimeout(this.longPressDelayTimeout);
this.pressOutDelayTimeout && clearTimeout(this.pressOutDelayTimeout);
},
/**
* It's prefer that mixins determine state in this way, having the class
* explicitly mix the state in the one and only `getInitialState` method.
*
* @return {object} State object to be placed inside of
* `this.state.touchable`.
*/
touchableGetInitialState: function() {
return {
touchable: {touchState: undefined, responderID: null}
};
},
// ==== Hooks to Gesture Responder system ====
/**
* Must return true if embedded in a native platform scroll view.
*/
touchableHandleResponderTerminationRequest: function() {
return !this.props.rejectResponderTermination;
},
/**
* Must return true to start the process of `Touchable`.
*/
touchableHandleStartShouldSetResponder: function() {
return !this.props.disabled;
},
/**
* Return true to cancel press on long press.
*/
touchableLongPressCancelsPress: function () {
return true;
},
/**
* Place as callback for a DOM element's `onResponderGrant` event.
* @param {SyntheticEvent} e Synthetic event from event system.
*
*/
touchableHandleResponderGrant: function(e) {
const dispatchID = e.currentTarget;
// Since e is used in a callback invoked on another event loop
// (as in setTimeout etc), we need to call e.persist() on the
// event to make sure it doesn't get reused in the event object pool.
e.persist();
this.pressOutDelayTimeout && clearTimeout(this.pressOutDelayTimeout);
this.pressOutDelayTimeout = null;
this.state.touchable.touchState = States.NOT_RESPONDER;
this.state.touchable.responderID = dispatchID;
this._receiveSignal(Signals.RESPONDER_GRANT, e);
let delayMS =
this.touchableGetHighlightDelayMS !== undefined ?
Math.max(this.touchableGetHighlightDelayMS(), 0) : HIGHLIGHT_DELAY_MS;
delayMS = isNaN(delayMS) ? HIGHLIGHT_DELAY_MS : delayMS;
if (delayMS !== 0) {
this.touchableDelayTimeout = setTimeout(
this._handleDelay.bind(this, e),
delayMS
);
} else {
this._handleDelay(e);
}
let longDelayMS =
this.touchableGetLongPressDelayMS !== undefined ?
Math.max(this.touchableGetLongPressDelayMS(), 10) : LONG_PRESS_DELAY_MS;
longDelayMS = isNaN(longDelayMS) ? LONG_PRESS_DELAY_MS : longDelayMS;
this.longPressDelayTimeout = setTimeout(
this._handleLongDelay.bind(this, e),
longDelayMS + delayMS
);
},
/**
* Place as callback for a DOM element's `onResponderRelease` event.
*/
touchableHandleResponderRelease: function(e) {
this._receiveSignal(Signals.RESPONDER_RELEASE, e);
},
/**
* Place as callback for a DOM element's `onResponderTerminate` event.
*/
touchableHandleResponderTerminate: function(e) {
this._receiveSignal(Signals.RESPONDER_TERMINATED, e);
},
/**
* Place as callback for a DOM element's `onResponderMove` event.
*/
touchableHandleResponderMove: function(e) {
// Not enough time elapsed yet, wait for highlight -
// this is just a perf optimization.
if (this.state.touchable.touchState === States.RESPONDER_INACTIVE_PRESS_IN) {
return;
}
// Measurement may not have returned yet.
if (!this.state.touchable.positionOnActivate) {
return;
}
const positionOnActivate = this.state.touchable.positionOnActivate;
const dimensionsOnActivate = this.state.touchable.dimensionsOnActivate;
const pressRectOffset = this.touchableGetPressRectOffset ?
this.touchableGetPressRectOffset() : {
left: PRESS_EXPAND_PX,
right: PRESS_EXPAND_PX,
top: PRESS_EXPAND_PX,
bottom: PRESS_EXPAND_PX
};
let pressExpandLeft = pressRectOffset.left;
let pressExpandTop = pressRectOffset.top;
let pressExpandRight = pressRectOffset.right;
let pressExpandBottom = pressRectOffset.bottom;
const hitSlop = this.touchableGetHitSlop ?
this.touchableGetHitSlop() : null;
if (hitSlop) {
pressExpandLeft += hitSlop.left;
pressExpandTop += hitSlop.top;
pressExpandRight += hitSlop.right;
pressExpandBottom += hitSlop.bottom;
}
const touch = TouchEventUtils.extractSingleTouch(e.nativeEvent);
const pageX = touch && touch.pageX;
const pageY = touch && touch.pageY;
if (this.pressInLocation) {
const movedDistance = this._getDistanceBetweenPoints(pageX, pageY, this.pressInLocation.pageX, this.pressInLocation.pageY);
if (movedDistance > LONG_PRESS_ALLOWED_MOVEMENT) {
this._cancelLongPressDelayTimeout();
}
}
const isTouchWithinActive =
pageX > positionOnActivate.left - pressExpandLeft &&
pageY > positionOnActivate.top - pressExpandTop &&
pageX <
positionOnActivate.left +
dimensionsOnActivate.width +
pressExpandRight &&
pageY <
positionOnActivate.top +
dimensionsOnActivate.height +
pressExpandBottom;
if (isTouchWithinActive) {
this._receiveSignal(Signals.ENTER_PRESS_RECT, e);
const curState = this.state.touchable.touchState;
if (curState === States.RESPONDER_INACTIVE_PRESS_IN) {
// fix for t7967420
this._cancelLongPressDelayTimeout();
}
} else {
this._cancelLongPressDelayTimeout();
this._receiveSignal(Signals.LEAVE_PRESS_RECT, e);
}
},
// ==== Abstract Application Callbacks ====
/**
* Invoked when the item should be highlighted. Mixers should implement this
* to visually distinguish the `VisualRect` so that the user knows that
* releasing a touch will result in a "selection" (analog to click).
*
* @abstract
* touchableHandleActivePressIn: function,
*/
/**
* Invoked when the item is "active" (in that it is still eligible to become
* a "select") but the touch has left the `PressRect`. Usually the mixer will
* want to unhighlight the `VisualRect`. If the user (while pressing) moves
* back into the `PressRect` `touchableHandleActivePressIn` will be invoked
* again and the mixer should probably highlight the `VisualRect` again. This
* event will not fire on an `touchEnd/mouseUp` event, only move events while
* the user is depressing the mouse/touch.
*
* @abstract
* touchableHandleActivePressOut: function
*/
/**
* Invoked when the item is "selected" - meaning the interaction ended by
* letting up while the item was either in the state
* `RESPONDER_ACTIVE_PRESS_IN` or `RESPONDER_INACTIVE_PRESS_IN`.
*
* @abstract
* touchableHandlePress: function
*/
/**
* Invoked when the item is long pressed - meaning the interaction ended by
* letting up while the item was in `RESPONDER_ACTIVE_LONG_PRESS_IN`. If
* `touchableHandleLongPress` is *not* provided, `touchableHandlePress` will
* be called as it normally is. If `touchableHandleLongPress` is provided, by
* default any `touchableHandlePress` callback will not be invoked. To
* override this default behavior, override `touchableLongPressCancelsPress`
* to return false. As a result, `touchableHandlePress` will be called when
* lifting up, even if `touchableHandleLongPress` has also been called.
*
* @abstract
* touchableHandleLongPress: function
*/
/**
* Returns the number of millis to wait before triggering a highlight.
*
* @abstract
* touchableGetHighlightDelayMS: function
*/
/**
* Returns the amount to extend the `HitRect` into the `PressRect`. Positive
* numbers mean the size expands outwards.
*
* @abstract
* touchableGetPressRectOffset: function
*/
// ==== Internal Logic ====
/**
* Measures the `HitRect` node on activation. The Bounding rectangle is with
* respect to viewport - not page, so adding the `pageXOffset/pageYOffset`
* should result in points that are in the same coordinate system as an
* event's `globalX/globalY` data values.
*
* - Consider caching this for the lifetime of the component, or possibly
* being able to share this cache between any `ScrollMap` view.
*
* @sideeffects
* @private
*/
_remeasureMetricsOnActivation: function() {
const tag = this.state.touchable.responderID;
if (tag == null) {
return;
}
UIManager.measure(tag, this._handleQueryLayout);
},
_handleQueryLayout: function(l, t, w, h, globalX, globalY) {
//don't do anything UIManager failed to measure node
if (!l && !t && !w && !h && !globalX && !globalY) {
return;
}
this.state.touchable.positionOnActivate &&
Position.release(this.state.touchable.positionOnActivate);
this.state.touchable.dimensionsOnActivate &&
BoundingDimensions.release(this.state.touchable.dimensionsOnActivate);
this.state.touchable.positionOnActivate = Position.getPooled(globalX, globalY);
this.state.touchable.dimensionsOnActivate = BoundingDimensions.getPooled(w, h);
},
_handleDelay: function(e) {
this.touchableDelayTimeout = null;
this._receiveSignal(Signals.DELAY, e);
},
_handleLongDelay: function(e) {
this.longPressDelayTimeout = null;
const curState = this.state.touchable.touchState;
if (curState !== States.RESPONDER_ACTIVE_PRESS_IN &&
curState !== States.RESPONDER_ACTIVE_LONG_PRESS_IN) {
console.error('Attempted to transition from state `' + curState + '` to `' +
States.RESPONDER_ACTIVE_LONG_PRESS_IN + '`, which is not supported. This is ' +
'most likely due to `Touchable.longPressDelayTimeout` not being cancelled.');
} else {
this._receiveSignal(Signals.LONG_PRESS_DETECTED, e);
}
},
/**
* Receives a state machine signal, performs side effects of the transition
* and stores the new state. Validates the transition as well.
*
* @param {Signals} signal State machine signal.
* @throws Error if invalid state transition or unrecognized signal.
* @sideeffects
*/
_receiveSignal: function(signal, e) {
const responderID = this.state.touchable.responderID;
const curState = this.state.touchable.touchState;
const nextState = Transitions[curState] && Transitions[curState][signal];
if (!responderID && signal === Signals.RESPONDER_RELEASE) {
return;
}
if (!nextState) {
throw new Error(
'Unrecognized signal `' + signal + '` or state `' + curState +
'` for Touchable responder `' + responderID + '`'
);
}
if (nextState === States.ERROR) {
throw new Error(
'Touchable cannot transition from `' + curState + '` to `' + signal +
'` for responder `' + responderID + '`'
);
}
if (curState !== nextState) {
this._performSideEffectsForTransition(curState, nextState, signal, e);
this.state.touchable.touchState = nextState;
}
},
_cancelLongPressDelayTimeout: function () {
this.longPressDelayTimeout && clearTimeout(this.longPressDelayTimeout);
this.longPressDelayTimeout = null;
},
_isHighlight: function (state) {
return state === States.RESPONDER_ACTIVE_PRESS_IN ||
state === States.RESPONDER_ACTIVE_LONG_PRESS_IN;
},
_savePressInLocation: function(e) {
const touch = TouchEventUtils.extractSingleTouch(e.nativeEvent);
const pageX = touch && touch.pageX;
const pageY = touch && touch.pageY;
const locationX = touch && touch.locationX;
const locationY = touch && touch.locationY;
this.pressInLocation = {pageX, pageY, locationX, locationY};
},
_getDistanceBetweenPoints: function (aX, aY, bX, bY) {
const deltaX = aX - bX;
const deltaY = aY - bY;
return Math.sqrt(deltaX * deltaX + deltaY * deltaY);
},
/**
* Will perform a transition between touchable states, and identify any
* highlighting or unhighlighting that must be performed for this particular
* transition.
*
* @param {States} curState Current Touchable state.
* @param {States} nextState Next Touchable state.
* @param {Signal} signal Signal that triggered the transition.
* @param {Event} e Native event.
* @sideeffects
*/
_performSideEffectsForTransition: function(curState, nextState, signal, e) {
const curIsHighlight = this._isHighlight(curState);
const newIsHighlight = this._isHighlight(nextState);
const isFinalSignal =
signal === Signals.RESPONDER_TERMINATED ||
signal === Signals.RESPONDER_RELEASE;
if (isFinalSignal) {
this._cancelLongPressDelayTimeout();
}
if (!IsActive[curState] && IsActive[nextState]) {
this._remeasureMetricsOnActivation();
}
if (IsPressingIn[curState] && signal === Signals.LONG_PRESS_DETECTED) {
this.touchableHandleLongPress && this.touchableHandleLongPress(e);
}
if (newIsHighlight && !curIsHighlight) {
this._startHighlight(e);
} else if (!newIsHighlight && curIsHighlight) {
this._endHighlight(e);
}
if (IsPressingIn[curState] && signal === Signals.RESPONDER_RELEASE) {
const hasLongPressHandler = !!this.props.onLongPress;
const pressIsLongButStillCallOnPress =
IsLongPressingIn[curState] && ( // We *are* long pressing..
(// But either has no long handler
!hasLongPressHandler || !this.touchableLongPressCancelsPress()) // or we're told to ignore it.
);
const shouldInvokePress = !IsLongPressingIn[curState] || pressIsLongButStillCallOnPress;
if (shouldInvokePress && this.touchableHandlePress) {
if (!newIsHighlight && !curIsHighlight) {
// we never highlighted because of delay, but we should highlight now
this._startHighlight(e);
this._endHighlight(e);
}
this.touchableHandlePress(e);
}
}
this.touchableDelayTimeout && clearTimeout(this.touchableDelayTimeout);
this.touchableDelayTimeout = null;
},
_startHighlight: function(e) {
this._savePressInLocation(e);
this.touchableHandleActivePressIn && this.touchableHandleActivePressIn(e);
},
_endHighlight: function(e) {
if (this.touchableHandleActivePressOut) {
if (this.touchableGetPressOutDelayMS && this.touchableGetPressOutDelayMS()) {
this.pressOutDelayTimeout = setTimeout(() => {
this.touchableHandleActivePressOut(e);
}, this.touchableGetPressOutDelayMS());
} else {
this.touchableHandleActivePressOut(e);
}
}
},
};
const Touchable = {
Mixin: TouchableMixin,
TOUCH_TARGET_DEBUG: false, // Highlights all touchable targets. Toggle with Inspector.
/**
* Renders a debugging overlay to visualize touch target with hitSlop (might not work on Android).
*/
renderDebugView: ({color, hitSlop}) => {
if (!Touchable.TOUCH_TARGET_DEBUG) {
return null;
}
if (!__DEV__) {
throw Error('Touchable.TOUCH_TARGET_DEBUG should not be enabled in prod!');
}
const debugHitSlopStyle = {};
hitSlop = hitSlop || {top: 0, bottom: 0, left: 0, right: 0};
for (const key in hitSlop) {
debugHitSlopStyle[key] = -hitSlop[key];
}
const hexColor = '#' + ('00000000' + normalizeColor(color).toString(16)).substr(-8);
return (
<View
pointerEvents="none"
style={{
position: 'absolute',
borderColor: hexColor.slice(0, -2) + '55', // More opaque
borderWidth: 1,
borderStyle: 'dashed',
backgroundColor: hexColor.slice(0, -2) + '0F', // Less opaque
...debugHitSlopStyle
}}
/>
);
}
};
module.exports = Touchable;

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/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @providesModule TouchableBounce
* @flow
* @format
*/
'use strict';
const Animated = require('Animated');
const EdgeInsetsPropType = require('EdgeInsetsPropType');
const NativeMethodsMixin = require('NativeMethodsMixin');
const React = require('React');
const createReactClass = require('create-react-class');
const PropTypes = require('prop-types');
const Touchable = require('Touchable');
type Event = Object;
type State = {
animationID: ?number,
scale: Animated.Value,
};
const PRESS_RETENTION_OFFSET = {top: 20, left: 20, right: 20, bottom: 30};
/**
* Example of using the `TouchableMixin` to play well with other responder
* locking views including `ScrollView`. `TouchableMixin` provides touchable
* hooks (`this.touchableHandle*`) that we forward events to. In turn,
* `TouchableMixin` expects us to implement some abstract methods to handle
* interesting interactions such as `handleTouchablePress`.
*/
const TouchableBounce = createReactClass({
displayName: 'TouchableBounce',
mixins: [Touchable.Mixin, NativeMethodsMixin],
propTypes: {
/**
* When true, indicates that the view is an accessibility element. By default,
* all the touchable elements are accessible.
*/
accessible: PropTypes.bool,
onPress: PropTypes.func,
onPressIn: PropTypes.func,
onPressOut: PropTypes.func,
// The function passed takes a callback to start the animation which should
// be run after this onPress handler is done. You can use this (for example)
// to update UI before starting the animation.
onPressWithCompletion: PropTypes.func,
// the function passed is called after the animation is complete
onPressAnimationComplete: PropTypes.func,
/**
* When the scroll view is disabled, this defines how far your touch may
* move off of the button, before deactivating the button. Once deactivated,
* try moving it back and you'll see that the button is once again
* reactivated! Move it back and forth several times while the scroll view
* is disabled. Ensure you pass in a constant to reduce memory allocations.
*/
pressRetentionOffset: EdgeInsetsPropType,
/**
* This defines how far your touch can start away from the button. This is
* added to `pressRetentionOffset` when moving off of the button.
* ** NOTE **
* The touch area never extends past the parent view bounds and the Z-index
* of sibling views always takes precedence if a touch hits two overlapping
* views.
*/
hitSlop: EdgeInsetsPropType,
releaseVelocity: PropTypes.number.isRequired,
releaseBounciness: PropTypes.number.isRequired,
},
getDefaultProps: function() {
return {releaseBounciness: 10, releaseVelocity: 10};
},
getInitialState: function(): State {
return {
...this.touchableGetInitialState(),
scale: new Animated.Value(1),
};
},
bounceTo: function(
value: number,
velocity: number,
bounciness: number,
callback?: ?Function,
) {
Animated.spring(this.state.scale, {
toValue: value,
velocity,
bounciness,
useNativeDriver: true,
}).start(callback);
},
/**
* `Touchable.Mixin` self callbacks. The mixin will invoke these if they are
* defined on your component.
*/
touchableHandleActivePressIn: function(e: Event) {
this.bounceTo(0.93, 0.1, 0);
this.props.onPressIn && this.props.onPressIn(e);
},
touchableHandleActivePressOut: function(e: Event) {
this.bounceTo(1, 0.4, 0);
this.props.onPressOut && this.props.onPressOut(e);
},
touchableHandlePress: function(e: Event) {
const onPressWithCompletion = this.props.onPressWithCompletion;
if (onPressWithCompletion) {
onPressWithCompletion(() => {
this.state.scale.setValue(0.93);
this.bounceTo(
1,
this.props.releaseVelocity,
this.props.releaseBounciness,
this.props.onPressAnimationComplete,
);
});
return;
}
this.bounceTo(
1,
this.props.releaseVelocity,
this.props.releaseBounciness,
this.props.onPressAnimationComplete,
);
this.props.onPress && this.props.onPress(e);
},
touchableGetPressRectOffset: function(): typeof PRESS_RETENTION_OFFSET {
return this.props.pressRetentionOffset || PRESS_RETENTION_OFFSET;
},
touchableGetHitSlop: function(): ?Object {
return this.props.hitSlop;
},
touchableGetHighlightDelayMS: function(): number {
return 0;
},
render: function(): React.Element<any> {
return (
<Animated.View
/* $FlowFixMe(>=0.53.0 site=react_native_fb,react_native_oss) This
* comment suppresses an error when upgrading Flow's support for React.
* To see the error delete this comment and run Flow. */
style={[{transform: [{scale: this.state.scale}]}, this.props.style]}
accessible={this.props.accessible !== false}
/* $FlowFixMe(>=0.53.0 site=react_native_fb,react_native_oss) This
* comment suppresses an error when upgrading Flow's support for React.
* To see the error delete this comment and run Flow. */
accessibilityLabel={this.props.accessibilityLabel}
/* $FlowFixMe(>=0.53.0 site=react_native_fb,react_native_oss) This
* comment suppresses an error when upgrading Flow's support for React.
* To see the error delete this comment and run Flow. */
accessibilityComponentType={this.props.accessibilityComponentType}
/* $FlowFixMe(>=0.53.0 site=react_native_fb,react_native_oss) This
* comment suppresses an error when upgrading Flow's support for React.
* To see the error delete this comment and run Flow. */
accessibilityTraits={this.props.accessibilityTraits}
/* $FlowFixMe(>=0.53.0 site=react_native_fb,react_native_oss) This
* comment suppresses an error when upgrading Flow's support for React.
* To see the error delete this comment and run Flow. */
nativeID={this.props.nativeID}
/* $FlowFixMe(>=0.53.0 site=react_native_fb,react_native_oss) This
* comment suppresses an error when upgrading Flow's support for React.
* To see the error delete this comment and run Flow. */
testID={this.props.testID}
hitSlop={this.props.hitSlop}
onStartShouldSetResponder={this.touchableHandleStartShouldSetResponder}
onResponderTerminationRequest={
this.touchableHandleResponderTerminationRequest
}
onResponderGrant={this.touchableHandleResponderGrant}
onResponderMove={this.touchableHandleResponderMove}
onResponderRelease={this.touchableHandleResponderRelease}
onResponderTerminate={this.touchableHandleResponderTerminate}>
{
// $FlowFixMe(>=0.41.0)
this.props.children
}
{Touchable.renderDebugView({
color: 'orange',
hitSlop: this.props.hitSlop,
})}
</Animated.View>
);
},
});
module.exports = TouchableBounce;

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/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @providesModule TouchableHighlight
* @flow
* @format
*/
'use strict';
const ColorPropType = require('ColorPropType');
const NativeMethodsMixin = require('NativeMethodsMixin');
const PropTypes = require('prop-types');
const Platform = require('Platform');
const React = require('React');
const ReactNativeViewAttributes = require('ReactNativeViewAttributes');
const StyleSheet = require('StyleSheet');
const Touchable = require('Touchable');
const TouchableWithoutFeedback = require('TouchableWithoutFeedback');
const View = require('View');
const ViewPropTypes = require('ViewPropTypes');
const createReactClass = require('create-react-class');
const ensurePositiveDelayProps = require('ensurePositiveDelayProps');
import type {PressEvent} from 'CoreEventTypes';
const DEFAULT_PROPS = {
activeOpacity: 0.85,
delayPressOut: 100,
underlayColor: 'black',
};
const PRESS_RETENTION_OFFSET = {top: 20, left: 20, right: 20, bottom: 30};
/**
* A wrapper for making views respond properly to touches.
* On press down, the opacity of the wrapped view is decreased, which allows
* the underlay color to show through, darkening or tinting the view.
*
* The underlay comes from wrapping the child in a new View, which can affect
* layout, and sometimes cause unwanted visual artifacts if not used correctly,
* for example if the backgroundColor of the wrapped view isn't explicitly set
* to an opaque color.
*
* TouchableHighlight must have one child (not zero or more than one).
* If you wish to have several child components, wrap them in a View.
*
* Example:
*
* ```
* renderButton: function() {
* return (
* <TouchableHighlight onPress={this._onPressButton}>
* <Image
* style={styles.button}
* source={require('./myButton.png')}
* />
* </TouchableHighlight>
* );
* },
* ```
*
*
* ### Example
*
* ```ReactNativeWebPlayer
* import React, { Component } from 'react'
* import {
* AppRegistry,
* StyleSheet,
* TouchableHighlight,
* Text,
* View,
* } from 'react-native'
*
* class App extends Component {
* constructor(props) {
* super(props)
* this.state = { count: 0 }
* }
*
* onPress = () => {
* this.setState({
* count: this.state.count+1
* })
* }
*
* render() {
* return (
* <View style={styles.container}>
* <TouchableHighlight
* style={styles.button}
* onPress={this.onPress}
* >
* <Text> Touch Here </Text>
* </TouchableHighlight>
* <View style={[styles.countContainer]}>
* <Text style={[styles.countText]}>
* { this.state.count !== 0 ? this.state.count: null}
* </Text>
* </View>
* </View>
* )
* }
* }
*
* const styles = StyleSheet.create({
* container: {
* flex: 1,
* justifyContent: 'center',
* paddingHorizontal: 10
* },
* button: {
* alignItems: 'center',
* backgroundColor: '#DDDDDD',
* padding: 10
* },
* countContainer: {
* alignItems: 'center',
* padding: 10
* },
* countText: {
* color: '#FF00FF'
* }
* })
*
* AppRegistry.registerComponent('App', () => App)
* ```
*
*/
const TouchableHighlight = createReactClass({
displayName: 'TouchableHighlight',
propTypes: {
...TouchableWithoutFeedback.propTypes,
/**
* Determines what the opacity of the wrapped view should be when touch is
* active.
*/
activeOpacity: PropTypes.number,
/**
* The color of the underlay that will show through when the touch is
* active.
*/
underlayColor: ColorPropType,
/**
* Style to apply to the container/underlay. Most commonly used to make sure
* rounded corners match the wrapped component.
*/
style: ViewPropTypes.style,
/**
* Called immediately after the underlay is shown
*/
onShowUnderlay: PropTypes.func,
/**
* Called immediately after the underlay is hidden
*/
onHideUnderlay: PropTypes.func,
/**
* *(Apple TV only)* TV preferred focus (see documentation for the View component).
*
* @platform ios
*/
hasTVPreferredFocus: PropTypes.bool,
/**
* *(Apple TV only)* Object with properties to control Apple TV parallax effects.
*
* enabled: If true, parallax effects are enabled. Defaults to true.
* shiftDistanceX: Defaults to 2.0.
* shiftDistanceY: Defaults to 2.0.
* tiltAngle: Defaults to 0.05.
* magnification: Defaults to 1.0.
* pressMagnification: Defaults to 1.0.
* pressDuration: Defaults to 0.3.
* pressDelay: Defaults to 0.0.
*
* @platform ios
*/
tvParallaxProperties: PropTypes.object,
/**
* Handy for snapshot tests.
*/
testOnly_pressed: PropTypes.bool,
},
mixins: [NativeMethodsMixin, Touchable.Mixin],
getDefaultProps: () => DEFAULT_PROPS,
getInitialState: function() {
this._isMounted = false;
if (this.props.testOnly_pressed) {
return {
...this.touchableGetInitialState(),
extraChildStyle: {
opacity: this.props.activeOpacity,
},
extraUnderlayStyle: {
backgroundColor: this.props.underlayColor,
},
};
} else {
return {
...this.touchableGetInitialState(),
extraChildStyle: null,
extraUnderlayStyle: null,
};
}
},
componentDidMount: function() {
this._isMounted = true;
ensurePositiveDelayProps(this.props);
},
componentWillUnmount: function() {
this._isMounted = false;
clearTimeout(this._hideTimeout);
},
UNSAFE_componentWillReceiveProps: function(nextProps) {
ensurePositiveDelayProps(nextProps);
},
viewConfig: {
uiViewClassName: 'RCTView',
validAttributes: ReactNativeViewAttributes.RCTView,
},
/**
* `Touchable.Mixin` self callbacks. The mixin will invoke these if they are
* defined on your component.
*/
touchableHandleActivePressIn: function(e: PressEvent) {
clearTimeout(this._hideTimeout);
this._hideTimeout = null;
this._showUnderlay();
this.props.onPressIn && this.props.onPressIn(e);
},
touchableHandleActivePressOut: function(e: PressEvent) {
if (!this._hideTimeout) {
this._hideUnderlay();
}
this.props.onPressOut && this.props.onPressOut(e);
},
touchableHandlePress: function(e: PressEvent) {
clearTimeout(this._hideTimeout);
if (!Platform.isTVOS) {
this._showUnderlay();
this._hideTimeout = setTimeout(
this._hideUnderlay,
this.props.delayPressOut,
);
}
this.props.onPress && this.props.onPress(e);
},
touchableHandleLongPress: function(e: PressEvent) {
this.props.onLongPress && this.props.onLongPress(e);
},
touchableGetPressRectOffset: function() {
return this.props.pressRetentionOffset || PRESS_RETENTION_OFFSET;
},
touchableGetHitSlop: function() {
return this.props.hitSlop;
},
touchableGetHighlightDelayMS: function() {
return this.props.delayPressIn;
},
touchableGetLongPressDelayMS: function() {
return this.props.delayLongPress;
},
touchableGetPressOutDelayMS: function() {
return this.props.delayPressOut;
},
_showUnderlay: function() {
if (!this._isMounted || !this._hasPressHandler()) {
return;
}
this.setState({
extraChildStyle: {
opacity: this.props.activeOpacity,
},
extraUnderlayStyle: {
backgroundColor: this.props.underlayColor,
},
});
this.props.onShowUnderlay && this.props.onShowUnderlay();
},
_hideUnderlay: function() {
clearTimeout(this._hideTimeout);
this._hideTimeout = null;
if (this.props.testOnly_pressed) {
return;
}
if (this._hasPressHandler()) {
this.setState({
extraChildStyle: null,
extraUnderlayStyle: null,
});
this.props.onHideUnderlay && this.props.onHideUnderlay();
}
},
_hasPressHandler: function() {
return !!(
this.props.onPress ||
this.props.onPressIn ||
this.props.onPressOut ||
this.props.onLongPress
);
},
render: function() {
const child = React.Children.only(this.props.children);
return (
<View
accessible={this.props.accessible !== false}
accessibilityLabel={this.props.accessibilityLabel}
accessibilityComponentType={this.props.accessibilityComponentType}
accessibilityTraits={this.props.accessibilityTraits}
style={StyleSheet.compose(
this.props.style,
this.state.extraUnderlayStyle,
)}
onLayout={this.props.onLayout}
hitSlop={this.props.hitSlop}
isTVSelectable={true}
tvParallaxProperties={this.props.tvParallaxProperties}
hasTVPreferredFocus={this.props.hasTVPreferredFocus}
onStartShouldSetResponder={this.touchableHandleStartShouldSetResponder}
onResponderTerminationRequest={
this.touchableHandleResponderTerminationRequest
}
onResponderGrant={this.touchableHandleResponderGrant}
onResponderMove={this.touchableHandleResponderMove}
onResponderRelease={this.touchableHandleResponderRelease}
onResponderTerminate={this.touchableHandleResponderTerminate}
nativeID={this.props.nativeID}
testID={this.props.testID}>
{React.cloneElement(child, {
style: StyleSheet.compose(
child.props.style,
this.state.extraChildStyle,
),
})}
{Touchable.renderDebugView({
color: 'green',
hitSlop: this.props.hitSlop,
})}
</View>
);
},
});
module.exports = TouchableHighlight;

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/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @providesModule TouchableNativeFeedback
*/
'use strict';
const Platform = require('Platform');
const React = require('React');
const PropTypes = require('prop-types');
const ReactNative = require('ReactNative');
const Touchable = require('Touchable');
const TouchableWithoutFeedback = require('TouchableWithoutFeedback');
const UIManager = require('UIManager');
const createReactClass = require('create-react-class');
const ensurePositiveDelayProps = require('ensurePositiveDelayProps');
const processColor = require('processColor');
const rippleBackgroundPropType = PropTypes.shape({
type: PropTypes.oneOf(['RippleAndroid']),
color: PropTypes.number,
borderless: PropTypes.bool,
});
const themeAttributeBackgroundPropType = PropTypes.shape({
type: PropTypes.oneOf(['ThemeAttrAndroid']),
attribute: PropTypes.string.isRequired,
});
const backgroundPropType = PropTypes.oneOfType([
rippleBackgroundPropType,
themeAttributeBackgroundPropType,
]);
type Event = Object;
const PRESS_RETENTION_OFFSET = {top: 20, left: 20, right: 20, bottom: 30};
/**
* A wrapper for making views respond properly to touches (Android only).
* On Android this component uses native state drawable to display touch
* feedback.
*
* At the moment it only supports having a single View instance as a child
* node, as it's implemented by replacing that View with another instance of
* RCTView node with some additional properties set.
*
* Background drawable of native feedback touchable can be customized with
* `background` property.
*
* Example:
*
* ```
* renderButton: function() {
* return (
* <TouchableNativeFeedback
* onPress={this._onPressButton}
* background={TouchableNativeFeedback.SelectableBackground()}>
* <View style={{width: 150, height: 100, backgroundColor: 'red'}}>
* <Text style={{margin: 30}}>Button</Text>
* </View>
* </TouchableNativeFeedback>
* );
* },
* ```
*/
const TouchableNativeFeedback = createReactClass({
displayName: 'TouchableNativeFeedback',
propTypes: {
...TouchableWithoutFeedback.propTypes,
/**
* Determines the type of background drawable that's going to be used to
* display feedback. It takes an object with `type` property and extra data
* depending on the `type`. It's recommended to use one of the static
* methods to generate that dictionary.
*/
background: backgroundPropType,
/**
* TV preferred focus (see documentation for the View component).
*/
hasTVPreferredFocus: PropTypes.bool,
/**
* Set to true to add the ripple effect to the foreground of the view, instead of the
* background. This is useful if one of your child views has a background of its own, or you're
* e.g. displaying images, and you don't want the ripple to be covered by them.
*
* Check TouchableNativeFeedback.canUseNativeForeground() first, as this is only available on
* Android 6.0 and above. If you try to use this on older versions you will get a warning and
* fallback to background.
*/
useForeground: PropTypes.bool,
},
statics: {
/**
* Creates an object that represents android theme's default background for
* selectable elements (?android:attr/selectableItemBackground).
*/
SelectableBackground: function() {
return {type: 'ThemeAttrAndroid', attribute: 'selectableItemBackground'};
},
/**
* Creates an object that represent android theme's default background for borderless
* selectable elements (?android:attr/selectableItemBackgroundBorderless).
* Available on android API level 21+.
*/
SelectableBackgroundBorderless: function() {
return {type: 'ThemeAttrAndroid', attribute: 'selectableItemBackgroundBorderless'};
},
/**
* Creates an object that represents ripple drawable with specified color (as a
* string). If property `borderless` evaluates to true the ripple will
* render outside of the view bounds (see native actionbar buttons as an
* example of that behavior). This background type is available on Android
* API level 21+.
*
* @param color The ripple color
* @param borderless If the ripple can render outside it's bounds
*/
Ripple: function(color: string, borderless: boolean) {
return {type: 'RippleAndroid', color: processColor(color), borderless: borderless};
},
canUseNativeForeground: function() {
return Platform.OS === 'android' && Platform.Version >= 23;
}
},
mixins: [Touchable.Mixin],
getDefaultProps: function() {
return {
background: this.SelectableBackground(),
};
},
getInitialState: function() {
return this.touchableGetInitialState();
},
componentDidMount: function() {
ensurePositiveDelayProps(this.props);
},
UNSAFE_componentWillReceiveProps: function(nextProps) {
ensurePositiveDelayProps(nextProps);
},
/**
* `Touchable.Mixin` self callbacks. The mixin will invoke these if they are
* defined on your component.
*/
touchableHandleActivePressIn: function(e: Event) {
this.props.onPressIn && this.props.onPressIn(e);
this._dispatchPressedStateChange(true);
if (this.pressInLocation) {
this._dispatchHotspotUpdate(this.pressInLocation.locationX, this.pressInLocation.locationY);
}
},
touchableHandleActivePressOut: function(e: Event) {
this.props.onPressOut && this.props.onPressOut(e);
this._dispatchPressedStateChange(false);
},
touchableHandlePress: function(e: Event) {
this.props.onPress && this.props.onPress(e);
},
touchableHandleLongPress: function(e: Event) {
this.props.onLongPress && this.props.onLongPress(e);
},
touchableGetPressRectOffset: function() {
// Always make sure to predeclare a constant!
return this.props.pressRetentionOffset || PRESS_RETENTION_OFFSET;
},
touchableGetHitSlop: function() {
return this.props.hitSlop;
},
touchableGetHighlightDelayMS: function() {
return this.props.delayPressIn;
},
touchableGetLongPressDelayMS: function() {
return this.props.delayLongPress;
},
touchableGetPressOutDelayMS: function() {
return this.props.delayPressOut;
},
_handleResponderMove: function(e) {
this.touchableHandleResponderMove(e);
this._dispatchHotspotUpdate(e.nativeEvent.locationX, e.nativeEvent.locationY);
},
_dispatchHotspotUpdate: function(destX, destY) {
UIManager.dispatchViewManagerCommand(
ReactNative.findNodeHandle(this),
UIManager.RCTView.Commands.hotspotUpdate,
[destX || 0, destY || 0]
);
},
_dispatchPressedStateChange: function(pressed) {
UIManager.dispatchViewManagerCommand(
ReactNative.findNodeHandle(this),
UIManager.RCTView.Commands.setPressed,
[pressed]
);
},
render: function() {
const child = React.Children.only(this.props.children);
let children = child.props.children;
if (Touchable.TOUCH_TARGET_DEBUG && child.type.displayName === 'View') {
if (!Array.isArray(children)) {
children = [children];
}
children.push(Touchable.renderDebugView({color: 'brown', hitSlop: this.props.hitSlop}));
}
if (this.props.useForeground && !TouchableNativeFeedback.canUseNativeForeground()) {
console.warn(
'Requested foreground ripple, but it is not available on this version of Android. ' +
'Consider calling TouchableNativeFeedback.canUseNativeForeground() and using a different ' +
'Touchable if the result is false.');
}
const drawableProp =
this.props.useForeground && TouchableNativeFeedback.canUseNativeForeground()
? 'nativeForegroundAndroid'
: 'nativeBackgroundAndroid';
const childProps = {
...child.props,
[drawableProp]: this.props.background,
accessible: this.props.accessible !== false,
accessibilityLabel: this.props.accessibilityLabel,
accessibilityComponentType: this.props.accessibilityComponentType,
accessibilityTraits: this.props.accessibilityTraits,
children,
testID: this.props.testID,
onLayout: this.props.onLayout,
hitSlop: this.props.hitSlop,
isTVSelectable: true,
hasTVPreferredFocus: this.props.hasTVPreferredFocus,
onStartShouldSetResponder: this.touchableHandleStartShouldSetResponder,
onResponderTerminationRequest: this.touchableHandleResponderTerminationRequest,
onResponderGrant: this.touchableHandleResponderGrant,
onResponderMove: this._handleResponderMove,
onResponderRelease: this.touchableHandleResponderRelease,
onResponderTerminate: this.touchableHandleResponderTerminate,
};
// We need to clone the actual element so that the ripple background drawable
// can be applied directly to the background of this element rather than to
// a wrapper view as done in other Touchable*
return React.cloneElement(
child,
childProps
);
}
});
module.exports = TouchableNativeFeedback;

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/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @providesModule TouchableNativeFeedback
*/
'use strict';
const React = require('React');
const StyleSheet = require('StyleSheet');
const Text = require('Text');
const View = require('View');
class DummyTouchableNativeFeedback extends React.Component {
static SelectableBackground = () => ({});
static SelectableBackgroundBorderless = () => ({});
static Ripple = () => ({});
static canUseNativeForeground = () => false;
render() {
return (
<View style={[styles.container, this.props.style]}>
<Text style={styles.info}>TouchableNativeFeedback is not supported on this platform!</Text>
</View>
);
}
}
const styles = StyleSheet.create({
container: {
height: 100,
width: 300,
backgroundColor: '#ffbcbc',
borderWidth: 1,
borderColor: 'red',
alignItems: 'center',
justifyContent: 'center',
margin: 10,
},
info: {
color: '#333333',
margin: 20,
}
});
module.exports = DummyTouchableNativeFeedback;

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/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @providesModule TouchableOpacity
* @noflow
*/
'use strict';
// Note (avik): add @flow when Flow supports spread properties in propTypes
const Animated = require('Animated');
const Easing = require('Easing');
const NativeMethodsMixin = require('NativeMethodsMixin');
const React = require('React');
const PropTypes = require('prop-types');
const TimerMixin = require('react-timer-mixin');
const Touchable = require('Touchable');
const TouchableWithoutFeedback = require('TouchableWithoutFeedback');
const createReactClass = require('create-react-class');
const ensurePositiveDelayProps = require('ensurePositiveDelayProps');
const flattenStyle = require('flattenStyle');
type Event = Object;
const PRESS_RETENTION_OFFSET = {top: 20, left: 20, right: 20, bottom: 30};
/**
* A wrapper for making views respond properly to touches.
* On press down, the opacity of the wrapped view is decreased, dimming it.
*
* Opacity is controlled by wrapping the children in an Animated.View, which is
* added to the view hiearchy. Be aware that this can affect layout.
*
* Example:
*
* ```
* renderButton: function() {
* return (
* <TouchableOpacity onPress={this._onPressButton}>
* <Image
* style={styles.button}
* source={require('./myButton.png')}
* />
* </TouchableOpacity>
* );
* },
* ```
* ### Example
*
* ```ReactNativeWebPlayer
* import React, { Component } from 'react'
* import {
* AppRegistry,
* StyleSheet,
* TouchableOpacity,
* Text,
* View,
* } from 'react-native'
*
* class App extends Component {
* constructor(props) {
* super(props)
* this.state = { count: 0 }
* }
*
* onPress = () => {
* this.setState({
* count: this.state.count+1
* })
* }
*
* render() {
* return (
* <View style={styles.container}>
* <TouchableOpacity
* style={styles.button}
* onPress={this.onPress}
* >
* <Text> Touch Here </Text>
* </TouchableOpacity>
* <View style={[styles.countContainer]}>
* <Text style={[styles.countText]}>
* { this.state.count !== 0 ? this.state.count: null}
* </Text>
* </View>
* </View>
* )
* }
* }
*
* const styles = StyleSheet.create({
* container: {
* flex: 1,
* justifyContent: 'center',
* paddingHorizontal: 10
* },
* button: {
* alignItems: 'center',
* backgroundColor: '#DDDDDD',
* padding: 10
* },
* countContainer: {
* alignItems: 'center',
* padding: 10
* },
* countText: {
* color: '#FF00FF'
* }
* })
*
* AppRegistry.registerComponent('App', () => App)
* ```
*
*/
const TouchableOpacity = createReactClass({
displayName: 'TouchableOpacity',
mixins: [TimerMixin, Touchable.Mixin, NativeMethodsMixin],
propTypes: {
...TouchableWithoutFeedback.propTypes,
/**
* Determines what the opacity of the wrapped view should be when touch is
* active. Defaults to 0.2.
*/
activeOpacity: PropTypes.number,
/**
* TV preferred focus (see documentation for the View component).
*/
hasTVPreferredFocus: PropTypes.bool,
/**
* Apple TV parallax effects
*/
tvParallaxProperties: PropTypes.object,
},
getDefaultProps: function() {
return {
activeOpacity: 0.2,
};
},
getInitialState: function() {
return {
...this.touchableGetInitialState(),
anim: new Animated.Value(this._getChildStyleOpacityWithDefault()),
};
},
componentDidMount: function() {
ensurePositiveDelayProps(this.props);
},
UNSAFE_componentWillReceiveProps: function(nextProps) {
ensurePositiveDelayProps(nextProps);
},
componentDidUpdate: function(prevProps, prevState) {
if (this.props.disabled !== prevProps.disabled) {
this._opacityInactive(250);
}
},
/**
* Animate the touchable to a new opacity.
*/
setOpacityTo: function(value: number, duration: number) {
Animated.timing(
this.state.anim,
{
toValue: value,
duration: duration,
easing: Easing.inOut(Easing.quad),
useNativeDriver: true,
}
).start();
},
/**
* `Touchable.Mixin` self callbacks. The mixin will invoke these if they are
* defined on your component.
*/
touchableHandleActivePressIn: function(e: Event) {
if (e.dispatchConfig.registrationName === 'onResponderGrant') {
this._opacityActive(0);
} else {
this._opacityActive(150);
}
this.props.onPressIn && this.props.onPressIn(e);
},
touchableHandleActivePressOut: function(e: Event) {
this._opacityInactive(250);
this.props.onPressOut && this.props.onPressOut(e);
},
touchableHandlePress: function(e: Event) {
this.props.onPress && this.props.onPress(e);
},
touchableHandleLongPress: function(e: Event) {
this.props.onLongPress && this.props.onLongPress(e);
},
touchableGetPressRectOffset: function() {
return this.props.pressRetentionOffset || PRESS_RETENTION_OFFSET;
},
touchableGetHitSlop: function() {
return this.props.hitSlop;
},
touchableGetHighlightDelayMS: function() {
return this.props.delayPressIn || 0;
},
touchableGetLongPressDelayMS: function() {
return this.props.delayLongPress === 0 ? 0 :
this.props.delayLongPress || 500;
},
touchableGetPressOutDelayMS: function() {
return this.props.delayPressOut;
},
_opacityActive: function(duration: number) {
this.setOpacityTo(this.props.activeOpacity, duration);
},
_opacityInactive: function(duration: number) {
this.setOpacityTo(
this._getChildStyleOpacityWithDefault(),
duration
);
},
_getChildStyleOpacityWithDefault: function() {
const childStyle = flattenStyle(this.props.style) || {};
return childStyle.opacity == undefined ? 1 : childStyle.opacity;
},
render: function() {
return (
<Animated.View
accessible={this.props.accessible !== false}
accessibilityLabel={this.props.accessibilityLabel}
accessibilityComponentType={this.props.accessibilityComponentType}
accessibilityTraits={this.props.accessibilityTraits}
style={[this.props.style, {opacity: this.state.anim}]}
nativeID={this.props.nativeID}
testID={this.props.testID}
onLayout={this.props.onLayout}
isTVSelectable={true}
hasTVPreferredFocus={this.props.hasTVPreferredFocus}
tvParallaxProperties={this.props.tvParallaxProperties}
hitSlop={this.props.hitSlop}
onStartShouldSetResponder={this.touchableHandleStartShouldSetResponder}
onResponderTerminationRequest={this.touchableHandleResponderTerminationRequest}
onResponderGrant={this.touchableHandleResponderGrant}
onResponderMove={this.touchableHandleResponderMove}
onResponderRelease={this.touchableHandleResponderRelease}
onResponderTerminate={this.touchableHandleResponderTerminate}>
{this.props.children}
{Touchable.renderDebugView({color: 'cyan', hitSlop: this.props.hitSlop})}
</Animated.View>
);
},
});
module.exports = TouchableOpacity;

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/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @providesModule TouchableWithoutFeedback
* @flow
*/
'use strict';
const EdgeInsetsPropType = require('EdgeInsetsPropType');
const React = require('React');
const PropTypes = require('prop-types');
/* $FlowFixMe(>=0.54.0 site=react_native_oss) This comment suppresses an error
* found when Flow v0.54 was deployed. To see the error delete this comment and
* run Flow. */
const TimerMixin = require('react-timer-mixin');
const Touchable = require('Touchable');
const createReactClass = require('create-react-class');
const ensurePositiveDelayProps = require('ensurePositiveDelayProps');
/* $FlowFixMe(>=0.54.0 site=react_native_oss) This comment suppresses an error
* found when Flow v0.54 was deployed. To see the error delete this comment and
* run Flow. */
const warning = require('fbjs/lib/warning');
const {
AccessibilityComponentTypes,
AccessibilityTraits,
} = require('ViewAccessibility');
import type {PressEvent} from 'CoreEventTypes';
const PRESS_RETENTION_OFFSET = {top: 20, left: 20, right: 20, bottom: 30};
/**
* Do not use unless you have a very good reason. All elements that
* respond to press should have a visual feedback when touched.
*
* TouchableWithoutFeedback supports only one child.
* If you wish to have several child components, wrap them in a View.
*/
const TouchableWithoutFeedback = createReactClass({
displayName: 'TouchableWithoutFeedback',
mixins: [TimerMixin, Touchable.Mixin],
propTypes: {
accessible: PropTypes.bool,
accessibilityComponentType: PropTypes.oneOf(
AccessibilityComponentTypes
),
accessibilityTraits: PropTypes.oneOfType([
PropTypes.oneOf(AccessibilityTraits),
PropTypes.arrayOf(PropTypes.oneOf(AccessibilityTraits)),
]),
/**
* If true, disable all interactions for this component.
*/
disabled: PropTypes.bool,
/**
* Called when the touch is released, but not if cancelled (e.g. by a scroll
* that steals the responder lock).
*/
onPress: PropTypes.func,
/**
* Called as soon as the touchable element is pressed and invoked even before onPress.
* This can be useful when making network requests.
*/
onPressIn: PropTypes.func,
/**
* Called as soon as the touch is released even before onPress.
*/
onPressOut: PropTypes.func,
/**
* Invoked on mount and layout changes with
*
* `{nativeEvent: {layout: {x, y, width, height}}}`
*/
onLayout: PropTypes.func,
onLongPress: PropTypes.func,
/**
* Delay in ms, from the start of the touch, before onPressIn is called.
*/
delayPressIn: PropTypes.number,
/**
* Delay in ms, from the release of the touch, before onPressOut is called.
*/
delayPressOut: PropTypes.number,
/**
* Delay in ms, from onPressIn, before onLongPress is called.
*/
delayLongPress: PropTypes.number,
/**
* When the scroll view is disabled, this defines how far your touch may
* move off of the button, before deactivating the button. Once deactivated,
* try moving it back and you'll see that the button is once again
* reactivated! Move it back and forth several times while the scroll view
* is disabled. Ensure you pass in a constant to reduce memory allocations.
*/
pressRetentionOffset: EdgeInsetsPropType,
/**
* This defines how far your touch can start away from the button. This is
* added to `pressRetentionOffset` when moving off of the button.
* ** NOTE **
* The touch area never extends past the parent view bounds and the Z-index
* of sibling views always takes precedence if a touch hits two overlapping
* views.
*/
hitSlop: EdgeInsetsPropType,
},
getInitialState: function() {
return this.touchableGetInitialState();
},
componentDidMount: function() {
ensurePositiveDelayProps(this.props);
},
UNSAFE_componentWillReceiveProps: function(nextProps: Object) {
ensurePositiveDelayProps(nextProps);
},
/**
* `Touchable.Mixin` self callbacks. The mixin will invoke these if they are
* defined on your component.
*/
touchableHandlePress: function(e: PressEvent) {
this.props.onPress && this.props.onPress(e);
},
touchableHandleActivePressIn: function(e: PressEvent) {
this.props.onPressIn && this.props.onPressIn(e);
},
touchableHandleActivePressOut: function(e: PressEvent) {
this.props.onPressOut && this.props.onPressOut(e);
},
touchableHandleLongPress: function(e: PressEvent) {
this.props.onLongPress && this.props.onLongPress(e);
},
touchableGetPressRectOffset: function(): typeof PRESS_RETENTION_OFFSET {
return this.props.pressRetentionOffset || PRESS_RETENTION_OFFSET;
},
touchableGetHitSlop: function(): ?Object {
return this.props.hitSlop;
},
touchableGetHighlightDelayMS: function(): number {
return this.props.delayPressIn || 0;
},
touchableGetLongPressDelayMS: function(): number {
return this.props.delayLongPress === 0 ? 0 :
this.props.delayLongPress || 500;
},
touchableGetPressOutDelayMS: function(): number {
return this.props.delayPressOut || 0;
},
render: function(): React.Element<any> {
// Note(avik): remove dynamic typecast once Flow has been upgraded
// $FlowFixMe(>=0.41.0)
const child = React.Children.only(this.props.children);
let children = child.props.children;
warning(
!child.type || child.type.displayName !== 'Text',
'TouchableWithoutFeedback does not work well with Text children. Wrap children in a View instead. See ' +
((child._owner && child._owner.getName && child._owner.getName()) || '<unknown>')
);
if (Touchable.TOUCH_TARGET_DEBUG && child.type && child.type.displayName === 'View') {
children = React.Children.toArray(children);
children.push(Touchable.renderDebugView({color: 'red', hitSlop: this.props.hitSlop}));
}
const style = (Touchable.TOUCH_TARGET_DEBUG && child.type && child.type.displayName === 'Text') ?
[child.props.style, {color: 'red'}] :
child.props.style;
return (React: any).cloneElement(child, {
accessible: this.props.accessible !== false,
accessibilityLabel: this.props.accessibilityLabel,
accessibilityComponentType: this.props.accessibilityComponentType,
accessibilityTraits: this.props.accessibilityTraits,
nativeID: this.props.nativeID,
testID: this.props.testID,
onLayout: this.props.onLayout,
hitSlop: this.props.hitSlop,
onStartShouldSetResponder: this.touchableHandleStartShouldSetResponder,
onResponderTerminationRequest: this.touchableHandleResponderTerminationRequest,
onResponderGrant: this.touchableHandleResponderGrant,
onResponderMove: this.touchableHandleResponderMove,
onResponderRelease: this.touchableHandleResponderRelease,
onResponderTerminate: this.touchableHandleResponderTerminate,
style,
children,
});
}
});
module.exports = TouchableWithoutFeedback;

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/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';
module.exports = () => true;

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/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @providesModule ensureComponentIsNative
* @flow
*/
'use strict';
const invariant = require('fbjs/lib/invariant');
const ensureComponentIsNative = function(component: any) {
invariant(
component && typeof component.setNativeProps === 'function',
'Touchable child must either be native or forward setNativeProps to a ' +
'native component'
);
};
module.exports = ensureComponentIsNative;

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/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @providesModule ensurePositiveDelayProps
* @flow
*/
'use strict';
const invariant = require('fbjs/lib/invariant');
const ensurePositiveDelayProps = function(props: any) {
invariant(
!(props.delayPressIn < 0 || props.delayPressOut < 0 ||
props.delayLongPress < 0),
'Touchable components cannot have negative delay properties'
);
};
module.exports = ensurePositiveDelayProps;