This app provides monitoring and information features for the common freifunk user and the technical stuff of a freifunk community. Code base is taken from a TUM Practical Course project and added here to see if Freifunk Altdorf can use it. https://www.freifunk-altdorf.de
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var Class = require('./class');
function Transform(xx, yx, xy, yy, x, y){
if (xx && typeof xx == 'object'){
yx = xx.yx; yy = xx.yy; y = xx.y;
xy = xx.xy; x = xx.x; xx = xx.xx;
}
this.xx = xx == null ? 1 : xx;
this.yx = yx || 0;
this.xy = xy || 0;
this.yy = yy == null ? 1 : yy;
this.x = (x == null ? this.x : x) || 0;
this.y = (y == null ? this.y : y) || 0;
this._transform();
return this;
};
module.exports = Class({
initialize: Transform,
_transform: function(){},
xx: 1, yx: 0, x: 0,
xy: 0, yy: 1, y: 0,
transform: function(xx, yx, xy, yy, x, y){
var m = this;
if (xx && typeof xx == 'object'){
yx = xx.yx; yy = xx.yy; y = xx.y;
xy = xx.xy; x = xx.x; xx = xx.xx;
}
if (!x) x = 0;
if (!y) y = 0;
return this.transformTo(
m.xx * xx + m.xy * yx,
m.yx * xx + m.yy * yx,
m.xx * xy + m.xy * yy,
m.yx * xy + m.yy * yy,
m.xx * x + m.xy * y + m.x,
m.yx * x + m.yy * y + m.y
);
},
transformTo: Transform,
translate: function(x, y){
return this.transform(1, 0, 0, 1, x, y);
},
move: function(x, y){
this.x += x || 0;
this.y += y || 0;
this._transform();
return this;
},
scale: function(x, y){
if (y == null) y = x;
return this.transform(x, 0, 0, y, 0, 0);
},
rotate: function(deg, x, y){
if (x == null || y == null){
x = (this.left || 0) + (this.width || 0) / 2;
y = (this.top || 0) + (this.height || 0) / 2;
}
var rad = deg * Math.PI / 180, sin = Math.sin(rad), cos = Math.cos(rad);
this.transform(1, 0, 0, 1, x, y);
var m = this;
return this.transformTo(
cos * m.xx - sin * m.yx,
sin * m.xx + cos * m.yx,
cos * m.xy - sin * m.yy,
sin * m.xy + cos * m.yy,
m.x,
m.y
).transform(1, 0, 0, 1, -x, -y);
},
moveTo: function(x, y){
var m = this;
return this.transformTo(m.xx, m.yx, m.xy, m.yy, x, y);
},
rotateTo: function(deg, x, y){
var m = this;
var flip = m.yx / m.xx > m.yy / m.xy ? -1 : 1;
if (m.xx < 0 ? m.xy >= 0 : m.xy < 0) flip = -flip;
return this.rotate(deg - Math.atan2(flip * m.yx, flip * m.xx) * 180 / Math.PI, x, y);
},
scaleTo: function(x, y){
// Normalize
var m = this;
var h = Math.sqrt(m.xx * m.xx + m.yx * m.yx);
m.xx /= h; m.yx /= h;
h = Math.sqrt(m.yy * m.yy + m.xy * m.xy);
m.yy /= h; m.xy /= h;
return this.scale(x, y);
},
resizeTo: function(width, height){
var w = this.width, h = this.height;
if (!w || !h) return this;
return this.scaleTo(width / w, height / h);
},
/*
inverse: function(){
var a = this.xx, b = this.yx,
c = this.xy, d = this.yy,
e = this.x, f = this.y;
if (a * d - b * c == 0) return null;
return new Transform(
d/(a * d-b * c), b/(b * c-a * d),
c/(b * c-a * d), a/(a * d-b * c),
(d * e-c * f)/(b * c-a * d), (b * e-a * f)/(a * d-b * c)
);
},
*/
inversePoint: function(x, y){
var a = this.xx, b = this.yx,
c = this.xy, d = this.yy,
e = this.x, f = this.y;
var det = b * c - a * d;
if (det == 0) return null;
return {
x: (d * (e - x) + c * (y - f)) / det,
y: (a * (f - y) + b * (x - e)) / det
};
},
point: function(x, y){
var m = this;
return {
x: m.xx * x + m.xy * y + m.x,
y: m.yx * x + m.yy * y + m.y
};
}
});